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Color Payback

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Devlog

  • Devlog #4: Click to play, and art on the way
    October 12, 2026 by Alver#bug-fix, #development
    Until now cards were played by dragging them to the discard pile. This week I changed that: cards are now played with a single click. The reasoning is simple — in a fast-turn game like this, draggin... Continue reading
  • Devlog #3: Rethinking What It Means to Win — and a New Special Card
    October 05, 2026 by Alver#gamedesign, #card-game, #godot, #balance, #uno-like, #bugfix, #card game, #devlog
    For a while, this game played exactly like UNO underneath all the extra systems: whoever emptied their hand first, won. The problem is that kept happening almost instantly — games almost never laste... Continue reading
  • Devlog #2: Teaching the CPU to Actually Play
    September 27, 2026 by Alver#card game, #bugfix, #gamedesign
    The CPU AI actually works now I built the decision logic for the CPUs a while back: they pick a valid card to play, choose a color when they play a wild or +4, and decide whether to defend against an... Continue reading
  • Devlog #1: From UNO Clone to Color Payback
    September 18, 2026 by Alver#devlog, #gamedesign, #card-game
    Where the Idea Came From This project started as something simple: I wanted to learn Godot by building a UNO variant. Nothing too ambitious — cards, turns, +2, +4, reverse, skip. But while I was put... Continue reading
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