<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Color Payback Devlog - itch.io</title><link>https://alverelt.itch.io/color-payback</link><description>Every card is a weapon. Match the number, punish in color.</description><item><guid>https://alverelt.itch.io/color-payback/devlog/1704255/devlog-4-click-to-play-and-art-on-the-way</guid><title>Devlog #4: Click to play, and art on the way</title><link>https://alverelt.itch.io/color-payback/devlog/1704255/devlog-4-click-to-play-and-art-on-the-way</link><pubDate>Mon, 12 Oct 2026 19:27:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwODA4Mzk0LmpwZw==/400x224%23c/%2BRZaui.jpg"/><p>Until now cards were played by dragging them to the discard pile. This week I changed that: cards are now played with a single click. The reasoning is simple — in a fast-turn game like this, draggin...</p>]]></description></item><item><guid>https://alverelt.itch.io/color-payback/devlog/1691757/devlog-3-rethinking-what-it-means-to-win-and-a-new-special-card</guid><title>Devlog #3: Rethinking What It Means to Win — and a New Special Card</title><link>https://alverelt.itch.io/color-payback/devlog/1691757/devlog-3-rethinking-what-it-means-to-win-and-a-new-special-card</link><pubDate>Mon, 05 Oct 2026 01:30:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNTU0MjUzLmpwZw==/400x224%23c/J8%2BwEo.jpg"/><p>For a while, this game played exactly like UNO underneath all the extra systems: whoever emptied their hand first, won. The problem is that kept happening almost instantly — games almost never laste...</p>]]></description></item><item><guid>https://alverelt.itch.io/color-payback/devlog/1679994/devlog-2-teaching-the-cpu-to-actually-play</guid><title>Devlog #2: Teaching the CPU to Actually Play</title><link>https://alverelt.itch.io/color-payback/devlog/1679994/devlog-2-teaching-the-cpu-to-actually-play</link><pubDate>Sun, 27 Sep 2026 21:46:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The CPU AI actually works now I built the decision logic for the CPUs a while back: they pick a valid card to play, choose a color when they play a wild or +4, and decide whether to defend against an...</p>]]></description></item><item><guid>https://alverelt.itch.io/color-payback/devlog/1668036/devlog-1-from-uno-clone-to-color-payback</guid><title>Devlog #1: From UNO Clone to Color Payback</title><link>https://alverelt.itch.io/color-payback/devlog/1668036/devlog-1-from-uno-clone-to-color-payback</link><pubDate>Fri, 18 Sep 2026 03:34:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Where the Idea Came From This project started as something simple: I wanted to learn Godot by building a UNO variant. Nothing too ambitious — cards, turns, +2, +4, reverse, skip. But while I was put...</p>]]></description></item></channel></rss>